Super Mario Content Drought (Ep. 009)
In light of the recent back and forth articles involving Alex St. John, Kate Edwards of the IDGA and his daughter Amelia, The crew discuss the topic of crunch time, and how the games development industry is shaped by the standards set by, marketing, product development, fervent communities, and the occasional jerk.
Alex St. John on “Wage Slaves”— http://venturebeat.com/2016/04/16/game-developers-must-avoid-the-wage-slave-attitude/
The Article Alex was “mad” at — http://venturebeat.com/2016/03/20/why-crunch-time-is-still-a-problem-in-the-video-game-industry/
Alex St. John backlash about games development — http://www.polygon.com/2016/4/18/11452564/would-you-want-to-work-for-this-guy
His daughter has become vocal about it too — https://medium.com/@milistjohn/i-am-alex-st-john-s-daughter-and-he-is-wrong-about-women-in-tech-4728545e7c0e#.33a6xsyak